Right now, hardware-accelerated raytracing is only available on Nvidia's RTX 20 series graphics cards, though that is due to change with the release of AMD's RDNA 2 graphics cards later this year. In future alpha or beta releases, this new graphics option could be enabled, bringing Warcraft's visuals to new heights. Right now, options for Ray Traced Shadows are within World of Warcraft's Shadowlands Alpha, but at this time the option doesn't do anything. Support for DXR raytracing is coming to World of Warcraft, and blizzard's raytracing journey with shadows. While World of Warcraft's visuals are simplistic by today's standards, Blizzard's adoption of DirectX 12 could springboard the game's visuals to new heights, and evidence of this can already be seen within the games' shadowlands alpha. This feature upgrade for World of Warcraft enabled increased multi-threading within World of Warcraft's engine, increasing game performance on modern systems while offering the game a higher baseline for future graphical upgrades. With the release of the game's Battle for Azeroth expansion, World of Warcraft gained support for DirectX 12, Microsoft's latest graphics API.
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